Elie

Wiese-NamiR

Samurai Zero

Here I worked as a Gameplay Programmer mainly fixing and refactoring code. I also mainly focused on reducing technical debt. Samurai Zero was showcased at the OTK Games Expo.

Samurai Zero is a 3rd person tactical hack and slash game set in the beautiful science fantasy world of Edo.

Project Wraith

At Project Wraith I was a freelancer, and my main goal was to bring the game to a playable state. I worked on refactoring and fixing old systems, improving their networking, and hit registration. I also worked on Gameplay mechanics and Game Modes like Team Death Match and Grenades. Project Wraith also got an Epic Megagrant!

Project Wraith is a Tactical Hardcore First Person Shooter that strives get rid of constant releases.

Spectral

Ascension

On Spectral Ascension I worked as a Gameplay Programmer working and making various systems such as prototyping abilities for different characters and Movement Networking.

Spectral Ascension is a fast paced battle royale taking place in the spirit realm. Take part in 4 short rounds of non-stop brawling. Gain points through eliminating your foes and be the last one standing. Use those points to upgrade your abilities and further your rampage.

Oceanic

At Oceanic I worked on various systems mainly having to do with networking, such as making network predicted projectiles, network hit rewind system, and helping create better networked movement all while making sure to reduce prior technical debt.

Oceanic is an FPS in development by Ward B with the power of Unreal Engine. Oceanic is a fast-paced shooter bringing in elements seen from RPG and RTS experiences

Smooth Networked Movement 2

Smooth Networked Movement 2 is an Open-Source free plugin I made to help break the barrier for blueprints in multiplayer, by allowing blueprints to directly control the Character Movement Component allowing for much faster iteration.